@ Nco je patn - Something Went Wrong
% Heike along with other mercenaries is hired by Arabian governments to stop Americans from transporting siberite deposits. They raid the American base in Siberia to gain possession of EON.

// Dialog B - Po dobyt zkladny na Sibii
$ DBAb1
- Lose no time. You must complete your mission at all costs.
$ DBVel1
- I'm going to read names. Go into that machine. Hans Gluckman...
$ DBHs1
- Let's go. And mind you, don't let me wait there for a million years.
$ DBVel2
- Robert Farmer...
$ DBRb2
- Fuck, I'm sweating like a pig.
$ DBVel3
- Leif Swansson...
$ DBLf3
- Yes, sir!
$ DBVel4
- Heike Steiner...
$ DBHeike
- OK

// Dialog 1 - Pistn
$ D1H1
- Bloody hell, what went wrong? How comes I'm here alone?
$ D1H1a
- Oh, not all alone after all. But he's not one of us... and his uniform isn't American either... It's gonna be bloody interesting here!

# M1
Add Main survive
- Survive. Try to find out what is going on.
#

! Control basics
Left-click the Heike character - this will select her. Green line above the character shows her physical condition. More information about her are in the bottom left corner.

Right-clicking somewhere on map sends the selected character there. Right-clicking an enemy makes selected character attack him. Right-clicking a friendly unit tells your character to follow this unit.
!

// Dialog 2 - Heike uvid poprv zkladnu
$ D2H1
- Damn, let's get back fast... What the hell is going on here? Why should I always end up in such a bloddy mess...

! Range of sight
The units standing on high ground have longer range of sight. This means that Heike, who is standing higher, can see Russians below her without Russians seeing her at the same time.
!

// Dialog 3 - Heike potk Ameriana
$ D3H1
- Drop your weapon! Move it, hands up and drop your weapon!
$ D3A1
- Hands up! No, wait, don't shoot... You ain't Russian, are you?
$ D3H2
- Why should I? What the hell is going on here? Oh, I see, that dead guy over there...
$ D3A2
- Yeah, that was Russian all right. I killed him. But there are more. And who the hell are you?

// Query 1 - What shall we do with this American
? Q1
The goal of your employers is to crush the American expedition. But nobody mentioned any Russians to you. And besides, Heike landed here alone. What now?
- Kill American
- Let him go
- Help him
?

// Dialog 3a - Zabt Ameriana
$ D3aH1
- Me? I am the girl that's gonna kill you...
$ D3aR1
- Over there, it was here. Let's move fast!

// Dialog 3b - Nechat ho bt
$ D3bH1
- Your know what? It's none of your business.
$ D3bR1
- He must be somewhere here... And we are going to find him. He killed Mikhailov. You see, there!

// Dialog 3c - Pomoci mu
$ D3cH1
- Shhh, it doesn't matter now. I think we've gotta another problem. I heard something.
$ D3cR1
- He must be somewhere here... And we are going to find him. He killed Mikhailov. You see, there!

// Dialog 4 - Heike a Amerian pobili Rusy
$ D4A1
- Thank you, you are really hot. Ain't you gonna tell me your name?

// Query 2 - What shall we do with this American
? Q2
What now?
- Kill him
- Let him go
?

// Dialog 4a - Zabt Ameriana
$ D4aH1
- I'd rather not. Sorry...

// Dialog 4b - Nechat ho bt
$ D4bH1
- I don't think you'd like to know it... You better go...
$ D4bA1
- OK. You saved my bacon, you can keep your secret. Maybe we shall see each other again.
$ D4bH2
- I am afraid we will.

// Dialog 5 - Heike potk Olafa
$ D5O1
- Ssss, Heike...
$ D5H1
- Oh, wait, I know you, you are that charming Norse from the second group! I'm so glad to meet you. Do you know what happened? What went wrong?
$ D5O2
- The name is Olaf. Olaf Larsson. I don't know much myself. We are scattered both in time and in space. I am here for a month already.
$ D5H2
- But you went into that machine after me.
$ D5O3
- This doesn't matter, some people are here for at least half a year. Anyway, we are on the Russian territory now. I really don't know how they got here.
$ D5H3
- And what are you doing here?
$ D5O4
- I'm waiting here for people like you. I send you through the combat line to our position, but I'd say only few of them really make it there. Look, there are two Russians bases here (odkryje se fog, kamera mejd).
$ D5O4a
- The only possibility is to go between them - but it ain't gonna be that easy.
$ D5H4
- So the Yankees are in the North. And what about South?
$ D5O5
- The road is patrolled quite well (kamera uke prsmyk). It should be possible to go through forest, but there is river and swamps further south. It would take ages to go this way.
$ D5H5
- OK. I'll try to go through combat line. Thanks.
$ D5O6
- Definitely try to stay out of fight. There are just too many of them. I can go with you for a while.

# M2
Add Main eastern
- Get Heike to the eastern edge of map
Add Secondary olaf
- Keep Olaf alive
#

! Controlling more units
Olaf is now at your disposal. You can click him and select him instead of Heike - you will then control him.

If you select one character, you can add other to the selection by Shift-clicking it. Another Shift-click will subtract it from the selection. You can select both units by dragging a marquee around them as well.

If you have both characters selected, one of them is highlighted - this is the active unit. The information and icons on your user interface pertain to this - active - unit. For example, if Olaf is active, you can see (and click) the "Repair vehicle" icon (because Olaf is a mechanic). If Heike is active, you can see Walk/Crawl icons (because Heike is a soldier). If you click an inactive unit, you make it active.
!

// Dialog 6 - Heike vid vyjeen koleje
$ D6H1
- What? This looks like vehicle tracks. Where does it come from?
$ D6O1
- Hmm. You still don't understand that it's really tough war going on here. American and Russians have their factories and they build heavy combat machines.
$ D6H2
- ... and what about capturing one of these? It would make the journey much faster, wouldn't it?
$ D6O2
- You surely have balls, woman. Well, we ain't gonna capture a Russian tank, but from time to time an American reckon vehicle comes here. That might do.

! Alliances
You can set your diplomatic relationships to other sides. This tells your units whether to attack other units, ignore them or even help them.

Your default relationships with Americans were neutral. That's why Heike and the American soldier didn't start shooting at each other in the beginning. But if you want to capture the American vehicle, it's not enough to right-click it. It is not an enemy and so the right mouse click does not evaluate to attack. You have to select your units, click the "Attack" icon (or press "A" on your keyboard) and then click the American vehicle. This violates ceasefire and diplomatic attitude to Americans is automatically set to "Enemy".

The other option is to set relationships to Americans to "enemy" in the menu - then Heike and Olaf will start to attack Americans the moment they see them. [not yet]
!

# M3
Add Optional vehicle
- Capture vehicle and get Heike in vehicle to southern edge of map.
#

// Dialog 7 - rozstleli vozidlo
$ D7O1
- I think I could repair it a bit...

! Vehicles
When the American vehicle started to burn, the driver had to get out of it - and your units were able to kill him easily then. Because Olaf is a mechanic, he can repair almost destroyed vehicle. Select him and click the "Repair vehicle" icon and then click the vehicle (or you can simply right-click the vehicle). Olaf will repair the vehicle up to a point (depending on his mechanical skill). Once a vehicle is repaired, you can select one of your men and right-click the vehicle - the selected character will get in and thus seize it. N.B. the vehicle will change colour and will appear in the unit list in the bottom part of user interface.

You can then select and control the vehicle very much like human units. Besides, you have a command "Get out" that will make the driver exit vehicle and make him available for other tasks.

You can see three colour strips above the selected vehicle - the upper two are physical condition of driver and vehicle respectively. The third strip, the magenta one, is the amount of fuel in tank [not yet, if ever]. The American scout had his tank almost full and so you don't have to fear that you will run out of fuel. Still, you should avoid unnecessary journeys, as you have no way of refuelling now.
!

! Controlling vehicles
The vehicle properties depend on mechanical skill of the driver. Try both your characters as drivers and compare the vehicle statistics (in the bottom left corner). You can see that Olaf is much better driver than Heike. On the other hand, it's Heike's task to get with this vehicle south.

And one more piece of advice - the American scout vehicle is not very stout, but it is rather fast - surely faster than Russian ones.
!

// Dialog 8 - kdy Heike zkou projt nkudy patn
$ D8O1
- Oh, woman, where do you think you're going? You wanna get yourself killed?

// Dialog 9 - kdy Olaf zkou projt nkudy patn
$ D9O1
- Look, do you want to kill me? I'm not tired of life, yet...

// Dialog 10 - kdy Olaf zeme
$ D10H1
- Damn. Somebody's gonna pay for this.

// Dialog 11 - po skonen mise
$ D11O1
- Take care, Heike.
$ D11H1
- Don't fear about me. It's you who is sitting right in the middle of a hornet nest.

// Dialog 12 - Kdyz utika pred posledni ruskou
$ D12O1
- Run, Heike, run...