// starting begin resetfog ;
   0: CALL_OW 335
// CenterNowOnUnits ( blackmen ) ;
   4: LD_INT 1
   6: PPUSH
   7: CALL_OW 87
// ChangeMissionObjectives ( CEL3 ) ;
  11: LD_STRING CEL3
  13: PPUSH
  14: CALL_OW 337
// end ;
  18: END
// every 0 0$1 trigger IsInArea ( blackmen , AreaApe ) do
  19: LD_INT 1
  21: PPUSH
  22: LD_INT 2
  24: PPUSH
  25: CALL_OW 308
  29: IFFALSE 54
  31: GO 33
  33: DISABLE
// begin SetSide ( apeman , 1 ) ;
  34: LD_INT 13
  36: PPUSH
  37: LD_INT 1
  39: PPUSH
  40: CALL_OW 235
// SetAreaMapShow ( AreaEnd , true ) ;
  44: LD_INT 1
  46: PPUSH
  47: LD_INT 1
  49: PPUSH
  50: CALL_OW 424
// end ;
  54: END
// every 0 0$1 trigger IsInArea ( blackmen , AreaEnd ) and IsInArea ( apeman , AreaEnd ) do
  55: LD_INT 1
  57: PPUSH
  58: LD_INT 1
  60: PPUSH
  61: CALL_OW 308
  65: PUSH
  66: LD_INT 13
  68: PPUSH
  69: LD_INT 1
  71: PPUSH
  72: CALL_OW 308
  76: AND
  77: IFFALSE 133
  79: GO 81
  81: DISABLE
// begin SetAreaMapShow ( AreaEnd , false ) ;
  82: LD_INT 1
  84: PPUSH
  85: LD_INT 0
  87: PPUSH
  88: CALL_OW 424
// AddMedal ( medalik1 , 1 ) ;
  92: LD_STRING medalik1
  94: PPUSH
  95: LD_INT 1
  97: PPUSH
  98: CALL_OW 101
// AddMedal ( medal2 , 1 ) ;
 102: LD_STRING medal2
 104: PPUSH
 105: LD_INT 1
 107: PPUSH
 108: CALL_OW 101
// AddMedal ( medal3 , 1 ) ;
 112: LD_STRING medal3
 114: PPUSH
 115: LD_INT 1
 117: PPUSH
 118: CALL_OW 101
// GiveMedals ( MAIN ) ;
 122: LD_STRING MAIN
 124: PPUSH
 125: CALL_OW 102
// YouWin ;
 129: CALL_OW 103
// end ; end_of_file
 133: END
// every 0 0$1 trigger IsDying ( blackmen ) or IsDead ( blackmen ) do
 134: LD_INT 1
 136: PPUSH
 137: CALL_OW 303
 141: PUSH
 142: LD_INT 1
 144: PPUSH
 145: CALL_OW 301
 149: OR
 150: IFFALSE 162
 152: GO 154
 154: DISABLE
// begin YouLost ( dead ) ;
 155: LD_STRING dead
 157: PPUSH
 158: CALL_OW 104
// end ;
 162: END
// every 0 0$1 trigger IsDying ( apeman ) or IsDead ( apeman ) do
 163: LD_INT 13
 165: PPUSH
 166: CALL_OW 303
 170: PUSH
 171: LD_INT 13
 173: PPUSH
 174: CALL_OW 301
 178: OR
 179: IFFALSE 191
 181: GO 183
 183: DISABLE
// begin YouLost ( dead ) ;
 184: LD_STRING dead
 186: PPUSH
 187: CALL_OW 104
// end ;
 191: END
