// starting begin exp ;
   0: CALL 767 0 0
// resetfog ;
   4: CALL_OW 335
// SaveForQuickRestart ;
   8: CALL_OW 22
// Say ( A1 , Al12 ) ;
  12: LD_EXP 1
  16: PPUSH
  17: LD_STRING Al12
  19: PPUSH
  20: CALL_OW 88
// Say ( MO , Mon1 ) ;
  24: LD_INT 160
  26: PPUSH
  27: LD_STRING Mon1
  29: PPUSH
  30: CALL_OW 88
// Say ( A1 , Al13 ) ;
  34: LD_EXP 1
  38: PPUSH
  39: LD_STRING Al13
  41: PPUSH
  42: CALL_OW 88
// Say ( MO , Mon2 ) ;
  46: LD_INT 160
  48: PPUSH
  49: LD_STRING Mon2
  51: PPUSH
  52: CALL_OW 88
// Say ( J1 , J8 ) ;
  56: LD_EXP 2
  60: PPUSH
  61: LD_STRING J8
  63: PPUSH
  64: CALL_OW 88
// Say ( A1 , Al14 ) ;
  68: LD_EXP 1
  72: PPUSH
  73: LD_STRING Al14
  75: PPUSH
  76: CALL_OW 88
// ChangeMissionObjectives ( CEL5 ) ;
  80: LD_STRING CEL5
  82: PPUSH
  83: CALL_OW 337
// end ;
  87: END
// every 0 0$1 trigger IsInArea ( A1 , lab ) do
  88: LD_EXP 1
  92: PPUSH
  93: LD_INT 8
  95: PPUSH
  96: CALL_OW 308
 100: IFFALSE 225
 102: GO 104
 104: DISABLE
// begin Dialogueon ;
 105: CALL_OW 6
// Say ( KI , Kimiko1 ) ;
 109: LD_INT 162
 111: PPUSH
 112: LD_STRING Kimiko1
 114: PPUSH
 115: CALL_OW 88
// Say ( SI , Siv1 ) ;
 119: LD_INT 214
 121: PPUSH
 122: LD_STRING Siv1
 124: PPUSH
 125: CALL_OW 88
// Dialogueoff ;
 129: CALL_OW 7
// setside ( [ G1 ] , 5 ) ;
 133: LD_INT 166
 135: PUSH
 136: EMPTY
 137: LIST
 138: PPUSH
 139: LD_INT 5
 141: PPUSH
 142: CALL_OW 235
// setside ( [ SI ] , 5 ) ;
 146: LD_INT 214
 148: PUSH
 149: EMPTY
 150: LIST
 151: PPUSH
 152: LD_INT 5
 154: PPUSH
 155: CALL_OW 235
// setside ( [ b2 ] , 5 ) ;
 159: LD_INT 19
 161: PUSH
 162: EMPTY
 163: LIST
 164: PPUSH
 165: LD_INT 5
 167: PPUSH
 168: CALL_OW 235
// setside ( [ so1 ] , 5 ) ;
 172: LD_INT 175
 174: PUSH
 175: EMPTY
 176: LIST
 177: PPUSH
 178: LD_INT 5
 180: PPUSH
 181: CALL_OW 235
// setside ( [ so2 ] , 5 ) ;
 185: LD_INT 176
 187: PUSH
 188: EMPTY
 189: LIST
 190: PPUSH
 191: LD_INT 5
 193: PPUSH
 194: CALL_OW 235
// setside ( [ b8 ] , 5 ) ;
 198: LD_INT 188
 200: PUSH
 201: EMPTY
 202: LIST
 203: PPUSH
 204: LD_INT 5
 206: PPUSH
 207: CALL_OW 235
// ChangeMissionObjectives ( CEL5W ) ;
 211: LD_STRING CEL5W
 213: PPUSH
 214: CALL_OW 337
// ChangeMissionObjectives ( CEL6 ) ;
 218: LD_STRING CEL6
 220: PPUSH
 221: CALL_OW 337
// end ;
 225: END
// every 0 0$1 trigger GetTech ( tech_sib2 , 5 ) = state_researched do
 226: LD_INT 55
 228: PPUSH
 229: LD_INT 5
 231: PPUSH
 232: CALL_OW 321
 236: PUSH
 237: LD_INT 2
 239: EQUAL
 240: IFFALSE 397
 242: GO 244
 244: DISABLE
// begin ChangeMissionObjectives ( CEL6W ) ;
 245: LD_STRING CEL6W
 247: PPUSH
 248: CALL_OW 337
// Say ( SI , Siv2 ) ;
 252: LD_INT 214
 254: PPUSH
 255: LD_STRING Siv2
 257: PPUSH
 258: CALL_OW 88
// Say ( GK , King1 ) ;
 262: LD_INT 195
 264: PPUSH
 265: LD_STRING King1
 267: PPUSH
 268: CALL_OW 88
// Say ( SI , Siv3 ) ;
 272: LD_INT 214
 274: PPUSH
 275: LD_STRING Siv3
 277: PPUSH
 278: CALL_OW 88
// Say ( GK , King2 ) ;
 282: LD_INT 195
 284: PPUSH
 285: LD_STRING King2
 287: PPUSH
 288: CALL_OW 88
// wait ( 0 0$15 ) ;
 292: LD_INT 525
 294: PPUSH
 295: CALL_OW 67
// Say ( GK , King3 ) ;
 299: LD_INT 195
 301: PPUSH
 302: LD_STRING King3
 304: PPUSH
 305: CALL_OW 88
// Say ( SI , Siv4 ) ;
 309: LD_INT 214
 311: PPUSH
 312: LD_STRING Siv4
 314: PPUSH
 315: CALL_OW 88
// Say ( GK , King4 ) ;
 319: LD_INT 195
 321: PPUSH
 322: LD_STRING King4
 324: PPUSH
 325: CALL_OW 88
// araby ;
 329: CALL 994 0 0
// cga ;
 333: CALL 1272 0 0
// comagressivemove ( [ gen ] , 29 , 24 ) ;
 337: LD_EXP 15
 341: PUSH
 342: EMPTY
 343: LIST
 344: PPUSH
 345: LD_INT 29
 347: PPUSH
 348: LD_INT 24
 350: PPUSH
 351: CALL_OW 114
// comagressivemove ( [ soldat1 , soldat2 , soldat3 , soldat4 , soldat5 ] , 47 , 25 ) ;
 355: LD_EXP 7
 359: PUSH
 360: LD_EXP 8
 364: PUSH
 365: LD_EXP 9
 369: PUSH
 370: LD_EXP 10
 374: PUSH
 375: LD_EXP 11
 379: PUSH
 380: EMPTY
 381: LIST
 382: LIST
 383: LIST
 384: LIST
 385: LIST
 386: PPUSH
 387: LD_INT 47
 389: PPUSH
 390: LD_INT 25
 392: PPUSH
 393: CALL_OW 114
// end ;
 397: END
// every 0 0$1 trigger IsInArea ( gen , Area25 ) do
 398: LD_EXP 15
 402: PPUSH
 403: LD_INT 10
 405: PPUSH
 406: CALL_OW 308
 410: IFFALSE 562
 412: GO 414
 414: DISABLE
// begin Ingameon ;
 415: CALL_OW 8
// comagressivemove ( [ A1 ] , 33 , 12 ) ;
 419: LD_EXP 1
 423: PUSH
 424: EMPTY
 425: LIST
 426: PPUSH
 427: LD_INT 33
 429: PPUSH
 430: LD_INT 12
 432: PPUSH
 433: CALL_OW 114
// wait ( 0 0$10 ) ;
 437: LD_INT 350
 439: PPUSH
 440: CALL_OW 67
// Dialogueon ;
 444: CALL_OW 6
// Say ( A1 , Al15 ) ;
 448: LD_EXP 1
 452: PPUSH
 453: LD_STRING Al15
 455: PPUSH
 456: CALL_OW 88
// Say ( K , Ken1 ) ;
 460: LD_EXP 5
 464: PPUSH
 465: LD_STRING Ken1
 467: PPUSH
 468: CALL_OW 88
// Dialogueoff ;
 472: CALL_OW 7
// Ingameoff ;
 476: CALL_OW 9
// SaveCharacters ( A1 , A1 ) ;
 480: LD_EXP 1
 484: PPUSH
 485: LD_STRING A1
 487: PPUSH
 488: CALL_OW 38
// SaveCharacters ( J1 , J1 ) ;
 492: LD_EXP 2
 496: PPUSH
 497: LD_STRING J1
 499: PPUSH
 500: CALL_OW 38
// SaveCharacters ( AM , AM ) ;
 504: LD_EXP 4
 508: PPUSH
 509: LD_STRING AM
 511: PPUSH
 512: CALL_OW 38
// SaveCharacters ( D , D ) ;
 516: LD_EXP 6
 520: PPUSH
 521: LD_STRING D
 523: PPUSH
 524: CALL_OW 38
// SaveCharacters ( K , K ) ;
 528: LD_EXP 5
 532: PPUSH
 533: LD_STRING K
 535: PPUSH
 536: CALL_OW 38
// SaveCharacters ( M , M ) ;
 540: LD_EXP 3
 544: PPUSH
 545: LD_STRING M
 547: PPUSH
 548: CALL_OW 38
// ChangeMap ( 1 , %_cont ) ;
 552: LD_INT 1
 554: PPUSH
 555: LD_STRING %_cont
 557: PPUSH
 558: CALL_OW 340
// end ;
 562: END
// on Contact ( side1 , side2 ) do begin if side1 = 5 and side2 = 2 then
 563: LD_VAR 0 1
 567: PUSH
 568: LD_INT 5
 570: EQUAL
 571: PUSH
 572: LD_VAR 0 2
 576: PUSH
 577: LD_INT 2
 579: EQUAL
 580: AND
 581: IFFALSE 590
// begin YouLost ( zaatakowales_sojusznika ) ;
 583: LD_STRING zaatakowales_sojusznika
 585: PPUSH
 586: CALL_OW 104
// end ; end ;
 590: PPOPN 2
 592: END
// every 0 0$0.1 trigger IsDead ( A1 ) do
 593: LD_EXP 1
 597: PPUSH
 598: CALL_OW 301
 602: IFFALSE 621
 604: GO 606
 606: DISABLE
// begin wait ( 0 0$1 ) ;
 607: LD_INT 35
 609: PPUSH
 610: CALL_OW 67
// YouLost ( Alex_nie_zyje ) ;
 614: LD_STRING Alex_nie_zyje
 616: PPUSH
 617: CALL_OW 104
// end ;
 621: END
// every 0 0$0.1 trigger IsDead ( J1 ) do
 622: LD_EXP 2
 626: PPUSH
 627: CALL_OW 301
 631: IFFALSE 650
 633: GO 635
 635: DISABLE
// begin wait ( 0 0$1 ) ;
 636: LD_INT 35
 638: PPUSH
 639: CALL_OW 67
// YouLost ( John_nie_zyje ) ;
 643: LD_STRING John_nie_zyje
 645: PPUSH
 646: CALL_OW 104
// end ;
 650: END
// every 0 0$0.1 trigger IsDead ( M ) do
 651: LD_EXP 3
 655: PPUSH
 656: CALL_OW 301
 660: IFFALSE 679
 662: GO 664
 664: DISABLE
// begin wait ( 0 0$1 ) ;
 665: LD_INT 35
 667: PPUSH
 668: CALL_OW 67
// YouLost ( Max_nie_zyje ) ;
 672: LD_STRING Max_nie_zyje
 674: PPUSH
 675: CALL_OW 104
// end ;
 679: END
// every 0 0$0.1 trigger IsDead ( AM ) do
 680: LD_EXP 4
 684: PPUSH
 685: CALL_OW 301
 689: IFFALSE 708
 691: GO 693
 693: DISABLE
// begin wait ( 0 0$1 ) ;
 694: LD_INT 35
 696: PPUSH
 697: CALL_OW 67
// YouLost ( Amanda_nie_zyje ) ;
 701: LD_STRING Amanda_nie_zyje
 703: PPUSH
 704: CALL_OW 104
// end ;
 708: END
// every 0 0$0.1 trigger IsDead ( K ) do
 709: LD_EXP 5
 713: PPUSH
 714: CALL_OW 301
 718: IFFALSE 737
 720: GO 722
 722: DISABLE
// begin wait ( 0 0$1 ) ;
 723: LD_INT 35
 725: PPUSH
 726: CALL_OW 67
// YouLost ( Karen_nie_zyje ) ;
 730: LD_STRING Karen_nie_zyje
 732: PPUSH
 733: CALL_OW 104
// end ;
 737: END
// every 0 0$0.1 trigger IsDead ( D ) do
 738: LD_EXP 6
 742: PPUSH
 743: CALL_OW 301
 747: IFFALSE 766
 749: GO 751
 751: DISABLE
// begin wait ( 0 0$1 ) ;
 752: LD_INT 35
 754: PPUSH
 755: CALL_OW 67
// YouLost ( Demi_nie_zyje ) ;
 759: LD_STRING Demi_nie_zyje
 761: PPUSH
 762: CALL_OW 104
// end ;
 766: END
// export A1 , J1 , M , AM , K , D ; export function exp ; begin
 767: LD_INT 0
 769: PPUSH
// uc_side = 5 ;
 770: LD_ADDR_OWVAR 20
 774: PUSH
 775: LD_INT 5
 777: ST_TO_ADDR
// uc_nation = 2 ;
 778: LD_ADDR_OWVAR 21
 782: PUSH
 783: LD_INT 2
 785: ST_TO_ADDR
// A1 := CreateCharacter ( A1 ) ;
 786: LD_ADDR_EXP 1
 790: PUSH
 791: LD_STRING A1
 793: PPUSH
 794: CALL_OW 34
 798: ST_TO_ADDR
// J1 := CreateCharacter ( J1 ) ;
 799: LD_ADDR_EXP 2
 803: PUSH
 804: LD_STRING J1
 806: PPUSH
 807: CALL_OW 34
 811: ST_TO_ADDR
// M := CreateCharacter ( M ) ;
 812: LD_ADDR_EXP 3
 816: PUSH
 817: LD_STRING M
 819: PPUSH
 820: CALL_OW 34
 824: ST_TO_ADDR
// AM := CreateCharacter ( AM ) ;
 825: LD_ADDR_EXP 4
 829: PUSH
 830: LD_STRING AM
 832: PPUSH
 833: CALL_OW 34
 837: ST_TO_ADDR
// K := CreateCharacter ( K ) ;
 838: LD_ADDR_EXP 5
 842: PUSH
 843: LD_STRING K
 845: PPUSH
 846: CALL_OW 34
 850: ST_TO_ADDR
// D := CreateCharacter ( D ) ;
 851: LD_ADDR_EXP 6
 855: PUSH
 856: LD_STRING D
 858: PPUSH
 859: CALL_OW 34
 863: ST_TO_ADDR
// PlaceUnitArea ( A1 , Area14 , false ) ;
 864: LD_EXP 1
 868: PPUSH
 869: LD_INT 1
 871: PPUSH
 872: LD_INT 0
 874: PPUSH
 875: CALL_OW 49
// PlaceUnitArea ( J1 , Area15 , false ) ;
 879: LD_EXP 2
 883: PPUSH
 884: LD_INT 2
 886: PPUSH
 887: LD_INT 0
 889: PPUSH
 890: CALL_OW 49
// PlaceUnitArea ( M , Area16 , false ) ;
 894: LD_EXP 3
 898: PPUSH
 899: LD_INT 3
 901: PPUSH
 902: LD_INT 0
 904: PPUSH
 905: CALL_OW 49
// PlaceUnitArea ( AM , Area17 , false ) ;
 909: LD_EXP 4
 913: PPUSH
 914: LD_INT 4
 916: PPUSH
 917: LD_INT 0
 919: PPUSH
 920: CALL_OW 49
// PlaceUnitArea ( K , Area19 , false ) ;
 924: LD_EXP 5
 928: PPUSH
 929: LD_INT 6
 931: PPUSH
 932: LD_INT 0
 934: PPUSH
 935: CALL_OW 49
// PlaceUnitArea ( D , Area18 , false ) ;
 939: LD_EXP 6
 943: PPUSH
 944: LD_INT 5
 946: PPUSH
 947: LD_INT 0
 949: PPUSH
 950: CALL_OW 49
// end ;
 954: LD_VAR 0 1
 958: RET
// on EnterBuilding ( b , un ) do begin if b = eon then
 959: LD_VAR 0 1
 963: PUSH
 964: LD_INT 207
 966: EQUAL
 967: IFFALSE 991
// if GetSide ( un ) = 4 then
 969: LD_VAR 0 2
 973: PPUSH
 974: CALL_OW 255
 978: PUSH
 979: LD_INT 4
 981: EQUAL
 982: IFFALSE 991
// begin YouLost ( EON ) ;
 984: LD_STRING EON
 986: PPUSH
 987: CALL_OW 104
// end ; end ; end_of_file
 991: PPOPN 2
 993: END
// export soldat1 , soldat2 , soldat3 , soldat4 , soldat5 ; export function araby ; begin
 994: LD_INT 0
 996: PPUSH
// uc_side = 2 ;
 997: LD_ADDR_OWVAR 20
1001: PUSH
1002: LD_INT 2
1004: ST_TO_ADDR
// uc_nation = nation_arabian ;
1005: LD_ADDR_OWVAR 21
1009: PUSH
1010: LD_INT 2
1012: ST_TO_ADDR
// hc_class = CLASS_SOLDIER ;
1013: LD_ADDR_OWVAR 28
1017: PUSH
1018: LD_INT 1
1020: ST_TO_ADDR
// PrepareSoldierSkills ( 1 ) ;
1021: LD_INT 1
1023: PPUSH
1024: CALL_OW 375
// soldat1 = CreateHuman ;
1028: LD_ADDR_EXP 7
1032: PUSH
1033: CALL_OW 44
1037: ST_TO_ADDR
// soldat2 = CreateHuman ;
1038: LD_ADDR_EXP 8
1042: PUSH
1043: CALL_OW 44
1047: ST_TO_ADDR
// soldat3 = CreateHuman ;
1048: LD_ADDR_EXP 9
1052: PUSH
1053: CALL_OW 44
1057: ST_TO_ADDR
// soldat4 = CreateHuman ;
1058: LD_ADDR_EXP 10
1062: PUSH
1063: CALL_OW 44
1067: ST_TO_ADDR
// soldat5 = CreateHuman ;
1068: LD_ADDR_EXP 11
1072: PUSH
1073: CALL_OW 44
1077: ST_TO_ADDR
// PlaceUnitArea ( soldat1 , Area24 , false ) ;
1078: LD_EXP 7
1082: PPUSH
1083: LD_INT 9
1085: PPUSH
1086: LD_INT 0
1088: PPUSH
1089: CALL_OW 49
// PlaceUnitArea ( soldat2 , Area24 , false ) ;
1093: LD_EXP 8
1097: PPUSH
1098: LD_INT 9
1100: PPUSH
1101: LD_INT 0
1103: PPUSH
1104: CALL_OW 49
// PlaceUnitArea ( soldat3 , Area24 , false ) ;
1108: LD_EXP 9
1112: PPUSH
1113: LD_INT 9
1115: PPUSH
1116: LD_INT 0
1118: PPUSH
1119: CALL_OW 49
// PlaceUnitArea ( soldat4 , Area24 , false ) ;
1123: LD_EXP 10
1127: PPUSH
1128: LD_INT 9
1130: PPUSH
1131: LD_INT 0
1133: PPUSH
1134: CALL_OW 49
// PlaceUnitArea ( soldat5 , Area24 , false ) ;
1138: LD_EXP 11
1142: PPUSH
1143: LD_INT 9
1145: PPUSH
1146: LD_INT 0
1148: PPUSH
1149: CALL_OW 49
// end ;
1153: LD_VAR 0 1
1157: RET
// export soldat6 , soldat7 , soldat8 ; export function araby1 ; begin
1158: LD_INT 0
1160: PPUSH
// uc_side = 2 ;
1161: LD_ADDR_OWVAR 20
1165: PUSH
1166: LD_INT 2
1168: ST_TO_ADDR
// uc_nation = nation_arabian ;
1169: LD_ADDR_OWVAR 21
1173: PUSH
1174: LD_INT 2
1176: ST_TO_ADDR
// hc_class = CLASS_SOLDIER ;
1177: LD_ADDR_OWVAR 28
1181: PUSH
1182: LD_INT 1
1184: ST_TO_ADDR
// PrepareSoldierSkills ( 1 ) ;
1185: LD_INT 1
1187: PPUSH
1188: CALL_OW 375
// soldat6 = CreateHuman ;
1192: LD_ADDR_EXP 12
1196: PUSH
1197: CALL_OW 44
1201: ST_TO_ADDR
// soldat7 = CreateHuman ;
1202: LD_ADDR_EXP 13
1206: PUSH
1207: CALL_OW 44
1211: ST_TO_ADDR
// soldat8 = CreateHuman ;
1212: LD_ADDR_EXP 14
1216: PUSH
1217: CALL_OW 44
1221: ST_TO_ADDR
// PlaceUnitArea ( soldat6 , Area24 , false ) ;
1222: LD_EXP 12
1226: PPUSH
1227: LD_INT 9
1229: PPUSH
1230: LD_INT 0
1232: PPUSH
1233: CALL_OW 49
// PlaceUnitArea ( soldat7 , Area24 , false ) ;
1237: LD_EXP 13
1241: PPUSH
1242: LD_INT 9
1244: PPUSH
1245: LD_INT 0
1247: PPUSH
1248: CALL_OW 49
// PlaceUnitArea ( soldat8 , Area24 , false ) ;
1252: LD_EXP 14
1256: PPUSH
1257: LD_INT 9
1259: PPUSH
1260: LD_INT 0
1262: PPUSH
1263: CALL_OW 49
// end ;
1267: LD_VAR 0 1
1271: RET
// export gen ; export function cga ; begin
1272: LD_INT 0
1274: PPUSH
// uc_side = 2 ;
1275: LD_ADDR_OWVAR 20
1279: PUSH
1280: LD_INT 2
1282: ST_TO_ADDR
// uc_nation = nation_arabian ;
1283: LD_ADDR_OWVAR 21
1287: PUSH
1288: LD_INT 2
1290: ST_TO_ADDR
// hc_name = Por.Johnson ;
1291: LD_ADDR_OWVAR 26
1295: PUSH
1296: LD_STRING Por.Johnson
1298: ST_TO_ADDR
// hc_sex = sex_male ;
1299: LD_ADDR_OWVAR 27
1303: PUSH
1304: LD_INT 1
1306: ST_TO_ADDR
// hc_class = 1 ;
1307: LD_ADDR_OWVAR 28
1311: PUSH
1312: LD_INT 1
1314: ST_TO_ADDR
// hc_importance = 80 ;
1315: LD_ADDR_OWVAR 32
1319: PUSH
1320: LD_INT 80
1322: ST_TO_ADDR
// hc_gallery := ar ;
1323: LD_ADDR_OWVAR 33
1327: PUSH
1328: LD_STRING ar
1330: ST_TO_ADDR
// hc_face_number := 2 ;
1331: LD_ADDR_OWVAR 34
1335: PUSH
1336: LD_INT 2
1338: ST_TO_ADDR
// hc_basic_skills := [ 3 , 0 , 0 , 1 ] ;
1339: LD_ADDR_OWVAR 30
1343: PUSH
1344: LD_INT 3
1346: PUSH
1347: LD_INT 0
1349: PUSH
1350: LD_INT 0
1352: PUSH
1353: LD_INT 1
1355: PUSH
1356: EMPTY
1357: LIST
1358: LIST
1359: LIST
1360: LIST
1361: ST_TO_ADDR
// hc_skills := [ 4 , 3 , 2 , 1 ] ;
1362: LD_ADDR_OWVAR 31
1366: PUSH
1367: LD_INT 4
1369: PUSH
1370: LD_INT 3
1372: PUSH
1373: LD_INT 2
1375: PUSH
1376: LD_INT 1
1378: PUSH
1379: EMPTY
1380: LIST
1381: LIST
1382: LIST
1383: LIST
1384: ST_TO_ADDR
// gen = CreateHuman ;
1385: LD_ADDR_EXP 15
1389: PUSH
1390: CALL_OW 44
1394: ST_TO_ADDR
// PlaceUnitArea ( gen , area24 , false ) ;
1395: LD_EXP 15
1399: PPUSH
1400: LD_INT 9
1402: PPUSH
1403: LD_INT 0
1405: PPUSH
1406: CALL_OW 49
// end ; end_of_file
1410: LD_VAR 0 1
1414: RET
// every 0 0$01 do
1415: GO 1417
1417: DISABLE
// begin ComEnterUnit ( R1 , b8 ) ;
1418: LD_INT 46
1420: PPUSH
1421: LD_INT 188
1423: PPUSH
1424: CALL_OW 120
// ComEnterUnit ( s1 , b1 ) ;
1428: LD_INT 97
1430: PPUSH
1431: LD_INT 95
1433: PPUSH
1434: CALL_OW 120
// ComEnterUnit ( s2 , b3 ) ;
1438: LD_INT 41
1440: PPUSH
1441: LD_INT 33
1443: PPUSH
1444: CALL_OW 120
// ComEnterUnit ( Z , b4 ) ;
1448: LD_INT 151
1450: PPUSH
1451: LD_INT 136
1453: PPUSH
1454: CALL_OW 120
// ComEnterUnit ( G , b5 ) ;
1458: LD_INT 149
1460: PPUSH
1461: LD_INT 129
1463: PPUSH
1464: CALL_OW 120
// ComEnterUnit ( s4 , ko ) ;
1468: LD_INT 233
1470: PPUSH
1471: LD_INT 215
1473: PPUSH
1474: CALL_OW 120
// ComEnterUnit ( s5 , ko ) ;
1478: LD_INT 234
1480: PPUSH
1481: LD_INT 215
1483: PPUSH
1484: CALL_OW 120
// ComEnterUnit ( s3 , b6 ) ;
1488: LD_INT 232
1490: PPUSH
1491: LD_INT 223
1493: PPUSH
1494: CALL_OW 120
// ComEnterUnit ( s6 , b7 ) ;
1498: LD_INT 235
1500: PPUSH
1501: LD_INT 224
1503: PPUSH
1504: CALL_OW 120
// end ;
1508: END
