// every 0 0$01 do
   0: GO 2
   2: DISABLE
// begin comenterunit ( [ s1 , s2 , s3 , s4 , s5 , s6 ] , b4 ) ;
   3: LD_INT 464
   5: PUSH
   6: LD_INT 465
   8: PUSH
   9: LD_INT 463
  11: PUSH
  12: LD_INT 481
  14: PUSH
  15: LD_INT 479
  17: PUSH
  18: LD_INT 480
  20: PUSH
  21: EMPTY
  22: LIST
  23: LIST
  24: LIST
  25: LIST
  26: LIST
  27: LIST
  28: PPUSH
  29: LD_INT 180
  31: PPUSH
  32: CALL_OW 120
// comenterunit ( [ s7 , s8 , s9 , s10 , s11 , s12 ] , b3 ) ;
  36: LD_INT 466
  38: PUSH
  39: LD_INT 467
  41: PUSH
  42: LD_INT 468
  44: PUSH
  45: LD_INT 476
  47: PUSH
  48: LD_INT 477
  50: PUSH
  51: LD_INT 478
  53: PUSH
  54: EMPTY
  55: LIST
  56: LIST
  57: LIST
  58: LIST
  59: LIST
  60: LIST
  61: PPUSH
  62: LD_INT 287
  64: PPUSH
  65: CALL_OW 120
// comenterunit ( [ s13 , s14 , s15 , s16 , s17 , s18 ] , b2 ) ;
  69: LD_INT 547
  71: PUSH
  72: LD_INT 474
  74: PUSH
  75: LD_INT 475
  77: PUSH
  78: LD_INT 471
  80: PUSH
  81: LD_INT 470
  83: PUSH
  84: LD_INT 469
  86: PUSH
  87: EMPTY
  88: LIST
  89: LIST
  90: LIST
  91: LIST
  92: LIST
  93: LIST
  94: PPUSH
  95: LD_INT 421
  97: PPUSH
  98: CALL_OW 120
// comenterunit ( [ s22 , s23 ] , b1 ) ;
 102: LD_INT 427
 104: PUSH
 105: LD_INT 428
 107: PUSH
 108: EMPTY
 109: LIST
 110: LIST
 111: PPUSH
 112: LD_INT 21
 114: PPUSH
 115: CALL_OW 120
// comenterunit ( [ n3 , n4 ] , l5 ) ;
 119: LD_INT 490
 121: PUSH
 122: LD_INT 489
 124: PUSH
 125: EMPTY
 126: LIST
 127: LIST
 128: PPUSH
 129: LD_INT 167
 131: PPUSH
 132: CALL_OW 120
// comenterunit ( [ n5 , n6 ] , l4 ) ;
 136: LD_INT 486
 138: PUSH
 139: LD_INT 487
 141: PUSH
 142: EMPTY
 143: LIST
 144: LIST
 145: PPUSH
 146: LD_INT 278
 148: PPUSH
 149: CALL_OW 120
// comenterunit ( [ n1 , n2 ] , l3 ) ;
 153: LD_INT 493
 155: PUSH
 156: LD_INT 494
 158: PUSH
 159: EMPTY
 160: LIST
 161: LIST
 162: PPUSH
 163: LD_INT 407
 165: PPUSH
 166: CALL_OW 120
// comenterunit ( [ n8 ] , l2 ) ;
 170: LD_INT 433
 172: PUSH
 173: EMPTY
 174: LIST
 175: PPUSH
 176: LD_INT 16
 178: PPUSH
 179: CALL_OW 120
// comenterunit ( [ n9 ] , l1 ) ;
 183: LD_INT 627
 185: PUSH
 186: EMPTY
 187: LIST
 188: PPUSH
 189: LD_INT 17
 191: PPUSH
 192: CALL_OW 120
// comenterunit ( [ m1 , m2 ] , f3 ) ;
 196: LD_INT 431
 198: PUSH
 199: LD_INT 430
 201: PUSH
 202: EMPTY
 203: LIST
 204: LIST
 205: PPUSH
 206: LD_INT 9
 208: PPUSH
 209: CALL_OW 120
// comenterunit ( [ m3 , m4 ] , f2 ) ;
 213: LD_INT 483
 215: PUSH
 216: LD_INT 484
 218: PUSH
 219: EMPTY
 220: LIST
 221: LIST
 222: PPUSH
 223: LD_INT 393
 225: PPUSH
 226: CALL_OW 120
// comenterunit ( [ m5 , m6 ] , f1 ) ;
 230: LD_INT 496
 232: PUSH
 233: LD_INT 497
 235: PUSH
 236: EMPTY
 237: LIST
 238: LIST
 239: PPUSH
 240: LD_INT 158
 242: PPUSH
 243: CALL_OW 120
// comenterunit ( [ s21 ] , ab ) ;
 247: LD_INT 424
 249: PUSH
 250: EMPTY
 251: LIST
 252: PPUSH
 253: LD_INT 46
 255: PPUSH
 256: CALL_OW 120
// comenterunit ( [ s19 ] , ab3 ) ;
 260: LD_INT 425
 262: PUSH
 263: EMPTY
 264: LIST
 265: PPUSH
 266: LD_INT 43
 268: PPUSH
 269: CALL_OW 120
// comenterunit ( [ s20 ] , ab2 ) ;
 273: LD_INT 426
 275: PUSH
 276: EMPTY
 277: LIST
 278: PPUSH
 279: LD_INT 28
 281: PPUSH
 282: CALL_OW 120
// end ; end_of_file
 286: END
// export attacks_enabled ; starting begin comagressivemove ( [ j ] , 145 , 78 ) ;
 287: LD_INT 628
 289: PUSH
 290: EMPTY
 291: LIST
 292: PPUSH
 293: LD_INT 145
 295: PPUSH
 296: LD_INT 78
 298: PPUSH
 299: CALL_OW 114
// SaveForQuickRestart ;
 303: CALL_OW 22
// Resetfog ;
 307: CALL_OW 335
// CenteronUnits ( Ken ) ;
 311: LD_INT 434
 313: PPUSH
 314: CALL_OW 85
// IngameOn ;
 318: CALL_OW 8
// Say ( Ken , d1 ) ;
 322: LD_INT 434
 324: PPUSH
 325: LD_STRING d1
 327: PPUSH
 328: CALL_OW 88
// Say ( j , d2 ) ;
 332: LD_INT 628
 334: PPUSH
 335: LD_STRING d2
 337: PPUSH
 338: CALL_OW 88
// Say ( Ken , d3 ) ;
 342: LD_INT 434
 344: PPUSH
 345: LD_STRING d3
 347: PPUSH
 348: CALL_OW 88
// Say ( j , d4 ) ;
 352: LD_INT 628
 354: PPUSH
 355: LD_STRING d4
 357: PPUSH
 358: CALL_OW 88
// Say ( Ken , d5 ) ;
 362: LD_INT 434
 364: PPUSH
 365: LD_STRING d5
 367: PPUSH
 368: CALL_OW 88
// Say ( Ken , d6 ) ;
 372: LD_INT 434
 374: PPUSH
 375: LD_STRING d6
 377: PPUSH
 378: CALL_OW 88
// Say ( j , d7 ) ;
 382: LD_INT 628
 384: PPUSH
 385: LD_STRING d7
 387: PPUSH
 388: CALL_OW 88
// Say ( Ken , d8 ) ;
 392: LD_INT 434
 394: PPUSH
 395: LD_STRING d8
 397: PPUSH
 398: CALL_OW 88
// Say ( j , d9 ) ;
 402: LD_INT 628
 404: PPUSH
 405: LD_STRING d9
 407: PPUSH
 408: CALL_OW 88
// DialogueOff ;
 412: CALL_OW 7
// ingameoff ;
 416: CALL_OW 9
// ChangeMissionObjectives ( M1 ) ;
 420: LD_STRING M1
 422: PPUSH
 423: CALL_OW 337
// ChangeMissionObjectives ( CEL1 ) ;
 427: LD_STRING CEL1
 429: PPUSH
 430: CALL_OW 337
// wait ( 25 25$00 ) ;
 434: LD_INT 52500
 436: PPUSH
 437: CALL_OW 67
// DLC1 ;
 441: CALL 446 0 0
// end ;
 445: END
// function DLC1 ; begin
 446: LD_INT 0
 448: PPUSH
// case Query ( DLC1 ) of 1 :
 449: LD_STRING DLC1
 451: PPUSH
 452: CALL_OW 97
 456: PUSH
 457: LD_INT 1
 459: DOUBLE
 460: EQUAL
 461: IFTRUE 465
 463: GO 500
 465: POP
// begin Say ( j , d11 ) ;
 466: LD_INT 628
 468: PPUSH
 469: LD_STRING d11
 471: PPUSH
 472: CALL_OW 88
// SayRadio ( Ken , d11a ) ;
 476: LD_INT 434
 478: PPUSH
 479: LD_STRING d11a
 481: PPUSH
 482: CALL_OW 94
// arabattack ;
 486: CALL 761 0 0
// attacks_enabled = true ;
 490: LD_ADDR_EXP 1
 494: PUSH
 495: LD_INT 1
 497: ST_TO_ADDR
// end ; 2 :
 498: GO 551
 500: LD_INT 2
 502: DOUBLE
 503: EQUAL
 504: IFTRUE 508
 506: GO 550
 508: POP
// begin Say ( j , d12 ) ;
 509: LD_INT 628
 511: PPUSH
 512: LD_STRING d12
 514: PPUSH
 515: CALL_OW 88
// SayRadio ( Ken , d12a ) ;
 519: LD_INT 434
 521: PPUSH
 522: LD_STRING d12a
 524: PPUSH
 525: CALL_OW 94
// wait ( 5 5$00 ) ;
 529: LD_INT 10500
 531: PPUSH
 532: CALL_OW 67
// arabattack ;
 536: CALL 761 0 0
// attacks_enabled = true ;
 540: LD_ADDR_EXP 1
 544: PUSH
 545: LD_INT 1
 547: ST_TO_ADDR
// end ; end ;
 548: GO 551
 550: POP
// end ; end_of_file
 551: LD_VAR 0 1
 555: RET
// every 1 1$00 do
 556: GO 558
 558: DISABLE
// begin CreateCratesAnywhere ( Rand ( 2 , 5 ) , true ) ;
 559: LD_INT 2
 561: PPUSH
 562: LD_INT 5
 564: PPUSH
 565: CALL_OW 12
 569: PPUSH
 570: LD_INT 1
 572: PPUSH
 573: CALL_OW 57
// enable ;
 577: ENABLE
// end ; end_of_file
 578: END
// every 0 0$01 trigger isDead ( D ) do
 579: LD_INT 632
 581: PPUSH
 582: CALL_OW 301
 586: IFFALSE 598
 588: GO 590
 590: DISABLE
// begin YouLost ( Demi_nie_zyje ) ;
 591: LD_STRING Demi_nie_zyje
 593: PPUSH
 594: CALL_OW 104
// end ;
 598: END
// every 0 0$01 trigger isDead ( KI ) do
 599: LD_INT 629
 601: PPUSH
 602: CALL_OW 301
 606: IFFALSE 618
 608: GO 610
 610: DISABLE
// begin YouLost ( Kimiko_nie_zyje ) ;
 611: LD_STRING Kimiko_nie_zyje
 613: PPUSH
 614: CALL_OW 104
// end ;
 618: END
// every 0 0$01 trigger isDead ( K ) do
 619: LD_INT 630
 621: PPUSH
 622: CALL_OW 301
 626: IFFALSE 638
 628: GO 630
 630: DISABLE
// begin YouLost ( Karen_nie_zyje ) ;
 631: LD_STRING Karen_nie_zyje
 633: PPUSH
 634: CALL_OW 104
// end ;
 638: END
// every 0 0$01 trigger isDead ( J ) do
 639: LD_INT 628
 641: PPUSH
 642: CALL_OW 301
 646: IFFALSE 658
 648: GO 650
 650: DISABLE
// begin YouLost ( John_nie_zyje ) ;
 651: LD_STRING John_nie_zyje
 653: PPUSH
 654: CALL_OW 104
// end ;
 658: END
// every 0 0$01 trigger isDead ( daw ) and isDead ( d1aw ) and isDead ( dww ) do
 659: LD_INT 149
 661: PPUSH
 662: CALL_OW 301
 666: PUSH
 667: LD_INT 341
 669: PPUSH
 670: CALL_OW 301
 674: AND
 675: PUSH
 676: LD_INT 336
 678: PPUSH
 679: CALL_OW 301
 683: AND
 684: IFFALSE 730
 686: GO 688
 688: DISABLE
// begin AddMedal ( medal1 , 1 ) ;
 689: LD_STRING medal1
 691: PPUSH
 692: LD_INT 1
 694: PPUSH
 695: CALL_OW 101
// AddMedal ( medal2 , 1 ) ;
 699: LD_STRING medal2
 701: PPUSH
 702: LD_INT 1
 704: PPUSH
 705: CALL_OW 101
// AddMedal ( medal3 , 1 ) ;
 709: LD_STRING medal3
 711: PPUSH
 712: LD_INT 1
 714: PPUSH
 715: CALL_OW 101
// GiveMedals ( Main ) ;
 719: LD_STRING Main
 721: PPUSH
 722: CALL_OW 102
// Youwin ;
 726: CALL_OW 103
// end ;
 730: END
// on Contact ( side1 , side2 ) do begin if side1 = 5 and side2 = 2 then
 731: LD_VAR 0 1
 735: PUSH
 736: LD_INT 5
 738: EQUAL
 739: PUSH
 740: LD_VAR 0 2
 744: PUSH
 745: LD_INT 2
 747: EQUAL
 748: AND
 749: IFFALSE 758
// begin YouLost ( zaatakowales_sojusznika ) ;
 751: LD_STRING zaatakowales_sojusznika
 753: PPUSH
 754: CALL_OW 104
// end ; end ; end_of_file
 758: PPOPN 2
 760: END
// export hg11 , hg12 , hg13 , hg14 , hg15 , hg16 , hg17 , hg18 ; export function arabattack ; begin
 761: LD_INT 0
 763: PPUSH
// uc_side = 2 ;
 764: LD_ADDR_OWVAR 20
 768: PUSH
 769: LD_INT 2
 771: ST_TO_ADDR
// uc_nation = nation_arabian ;
 772: LD_ADDR_OWVAR 21
 776: PUSH
 777: LD_INT 2
 779: ST_TO_ADDR
// vc_chassis = ar_half_tracked ;
 780: LD_ADDR_OWVAR 37
 784: PUSH
 785: LD_INT 14
 787: ST_TO_ADDR
// vc_engine = engine_combustion ;
 788: LD_ADDR_OWVAR 39
 792: PUSH
 793: LD_INT 1
 795: ST_TO_ADDR
// vc_control = control_computer ;
 796: LD_ADDR_OWVAR 38
 800: PUSH
 801: LD_INT 3
 803: ST_TO_ADDR
// vc_weapon = ar_gun ;
 804: LD_ADDR_OWVAR 40
 808: PUSH
 809: LD_INT 27
 811: ST_TO_ADDR
// hg11 = CreateVehicle ;
 812: LD_ADDR_EXP 2
 816: PUSH
 817: CALL_OW 45
 821: ST_TO_ADDR
// hg12 = CreateVehicle ;
 822: LD_ADDR_EXP 3
 826: PUSH
 827: CALL_OW 45
 831: ST_TO_ADDR
// hg13 = CreateVehicle ;
 832: LD_ADDR_EXP 4
 836: PUSH
 837: CALL_OW 45
 841: ST_TO_ADDR
// hg14 = CreateVehicle ;
 842: LD_ADDR_EXP 5
 846: PUSH
 847: CALL_OW 45
 851: ST_TO_ADDR
// PlaceUnitArea ( hg11 , ararea , false ) ;
 852: LD_EXP 2
 856: PPUSH
 857: LD_INT 1
 859: PPUSH
 860: LD_INT 0
 862: PPUSH
 863: CALL_OW 49
// PlaceUnitArea ( hg12 , ararea , false ) ;
 867: LD_EXP 3
 871: PPUSH
 872: LD_INT 1
 874: PPUSH
 875: LD_INT 0
 877: PPUSH
 878: CALL_OW 49
// PlaceUnitArea ( hg13 , ararea , false ) ;
 882: LD_EXP 4
 886: PPUSH
 887: LD_INT 1
 889: PPUSH
 890: LD_INT 0
 892: PPUSH
 893: CALL_OW 49
// PlaceUnitArea ( hg14 , ararea , false ) ;
 897: LD_EXP 5
 901: PPUSH
 902: LD_INT 1
 904: PPUSH
 905: LD_INT 0
 907: PPUSH
 908: CALL_OW 49
// comagressivemove ( [ hg11 , hg12 , hg13 , hg14 ] , 68 , 61 ) ;
 912: LD_EXP 2
 916: PUSH
 917: LD_EXP 3
 921: PUSH
 922: LD_EXP 4
 926: PUSH
 927: LD_EXP 5
 931: PUSH
 932: EMPTY
 933: LIST
 934: LIST
 935: LIST
 936: LIST
 937: PPUSH
 938: LD_INT 68
 940: PPUSH
 941: LD_INT 61
 943: PPUSH
 944: CALL_OW 114
// uc_side = 2 ;
 948: LD_ADDR_OWVAR 20
 952: PUSH
 953: LD_INT 2
 955: ST_TO_ADDR
// uc_nation = nation_arabian ;
 956: LD_ADDR_OWVAR 21
 960: PUSH
 961: LD_INT 2
 963: ST_TO_ADDR
// vc_chassis = ar_half_tracked ;
 964: LD_ADDR_OWVAR 37
 968: PUSH
 969: LD_INT 14
 971: ST_TO_ADDR
// vc_engine = engine_combustion ;
 972: LD_ADDR_OWVAR 39
 976: PUSH
 977: LD_INT 1
 979: ST_TO_ADDR
// vc_control = control_computer ;
 980: LD_ADDR_OWVAR 38
 984: PUSH
 985: LD_INT 3
 987: ST_TO_ADDR
// vc_weapon = ar_rocket_launcher ;
 988: LD_ADDR_OWVAR 40
 992: PUSH
 993: LD_INT 28
 995: ST_TO_ADDR
// hg15 = CreateVehicle ;
 996: LD_ADDR_EXP 6
1000: PUSH
1001: CALL_OW 45
1005: ST_TO_ADDR
// hg16 = CreateVehicle ;
1006: LD_ADDR_EXP 7
1010: PUSH
1011: CALL_OW 45
1015: ST_TO_ADDR
// hg17 = CreateVehicle ;
1016: LD_ADDR_EXP 8
1020: PUSH
1021: CALL_OW 45
1025: ST_TO_ADDR
// hg18 = CreateVehicle ;
1026: LD_ADDR_EXP 9
1030: PUSH
1031: CALL_OW 45
1035: ST_TO_ADDR
// PlaceUnitArea ( hg15 , ararea , false ) ;
1036: LD_EXP 6
1040: PPUSH
1041: LD_INT 1
1043: PPUSH
1044: LD_INT 0
1046: PPUSH
1047: CALL_OW 49
// PlaceUnitArea ( hg16 , ararea , false ) ;
1051: LD_EXP 7
1055: PPUSH
1056: LD_INT 1
1058: PPUSH
1059: LD_INT 0
1061: PPUSH
1062: CALL_OW 49
// PlaceUnitArea ( hg17 , ararea , false ) ;
1066: LD_EXP 8
1070: PPUSH
1071: LD_INT 1
1073: PPUSH
1074: LD_INT 0
1076: PPUSH
1077: CALL_OW 49
// PlaceUnitArea ( hg18 , ararea , false ) ;
1081: LD_EXP 9
1085: PPUSH
1086: LD_INT 1
1088: PPUSH
1089: LD_INT 0
1091: PPUSH
1092: CALL_OW 49
// comagressivemove ( [ hg15 , hg16 , hg17 , hg18 ] , 68 , 61 ) ;
1096: LD_EXP 6
1100: PUSH
1101: LD_EXP 7
1105: PUSH
1106: LD_EXP 8
1110: PUSH
1111: LD_EXP 9
1115: PUSH
1116: EMPTY
1117: LIST
1118: LIST
1119: LIST
1120: LIST
1121: PPUSH
1122: LD_INT 68
1124: PPUSH
1125: LD_INT 61
1127: PPUSH
1128: CALL_OW 114
// end ;
1132: LD_VAR 0 1
1136: RET
// every 3 3$00 trigger attacks_enabled do
1137: LD_EXP 1
1141: IFFALSE 1151
1143: GO 1145
1145: DISABLE
// begin enable ;
1146: ENABLE
// arabattack ;
1147: CALL 761 0 0
// end ; end_of_file
1151: END
// every 0 0$01 do var un , EnginerList , buildings , depots , i ;
1152: GO 1154
1154: DISABLE
1155: LD_INT 0
1157: PPUSH
1158: PPUSH
1159: PPUSH
1160: PPUSH
1161: PPUSH
// begin enable ;
1162: ENABLE
// EnginerList := FilterAllUnits ( [ [ [ f_side , 7 ] , [ f_class , 2 ] , [ f_lives , 1000 ] ] ] ) ;
1163: LD_ADDR_VAR 0 2
1167: PUSH
1168: LD_INT 22
1170: PUSH
1171: LD_INT 7
1173: PUSH
1174: EMPTY
1175: LIST
1176: LIST
1177: PUSH
1178: LD_INT 25
1180: PUSH
1181: LD_INT 2
1183: PUSH
1184: EMPTY
1185: LIST
1186: LIST
1187: PUSH
1188: LD_INT 24
1190: PUSH
1191: LD_INT 1000
1193: PUSH
1194: EMPTY
1195: LIST
1196: LIST
1197: PUSH
1198: EMPTY
1199: LIST
1200: LIST
1201: LIST
1202: PUSH
1203: EMPTY
1204: LIST
1205: PPUSH
1206: CALL_OW 69
1210: ST_TO_ADDR
// buildings := FilterAllUnits ( [ [ [ f_side , 7 ] , [ f_type , unit_building ] , [ f_not , [ f_lives , 1000 ] ] ] ] ) ;
1211: LD_ADDR_VAR 0 3
1215: PUSH
1216: LD_INT 22
1218: PUSH
1219: LD_INT 7
1221: PUSH
1222: EMPTY
1223: LIST
1224: LIST
1225: PUSH
1226: LD_INT 21
1228: PUSH
1229: LD_INT 3
1231: PUSH
1232: EMPTY
1233: LIST
1234: LIST
1235: PUSH
1236: LD_INT 3
1238: PUSH
1239: LD_INT 24
1241: PUSH
1242: LD_INT 1000
1244: PUSH
1245: EMPTY
1246: LIST
1247: LIST
1248: PUSH
1249: EMPTY
1250: LIST
1251: LIST
1252: PUSH
1253: EMPTY
1254: LIST
1255: LIST
1256: LIST
1257: PUSH
1258: EMPTY
1259: LIST
1260: PPUSH
1261: CALL_OW 69
1265: ST_TO_ADDR
// if buildings > 0 then
1266: LD_VAR 0 3
1270: PUSH
1271: LD_INT 0
1273: GREATER
1274: IFFALSE 1356
// begin for i = 1 to EnginerList do
1276: LD_ADDR_VAR 0 5
1280: PUSH
1281: DOUBLE
1282: LD_INT 1
1284: DEC
1285: ST_TO_ADDR
1286: LD_VAR 0 2
1290: PUSH
1291: FOR_TO
1292: IFFALSE 1354
// begin if IsInUnit ( EnginerList [ i ] ) then
1294: LD_VAR 0 2
1298: PUSH
1299: LD_VAR 0 5
1303: ARRAY
1304: PPUSH
1305: CALL_OW 310
1309: IFFALSE 1328
// ComExitBuilding ( EnginerList [ i ] ) else
1311: LD_VAR 0 2
1315: PUSH
1316: LD_VAR 0 5
1320: ARRAY
1321: PPUSH
1322: CALL_OW 122
1326: GO 1352
// ComRepairBuilding ( EnginerList [ i ] , buildings [ 1 ] ) ;
1328: LD_VAR 0 2
1332: PUSH
1333: LD_VAR 0 5
1337: ARRAY
1338: PPUSH
1339: LD_VAR 0 3
1343: PUSH
1344: LD_INT 1
1346: ARRAY
1347: PPUSH
1348: CALL_OW 130
// end ;
1352: GO 1291
1354: POP
1355: POP
// end ; if buildings = 0 then
1356: LD_VAR 0 3
1360: PUSH
1361: LD_INT 0
1363: EQUAL
1364: IFFALSE 1424
// begin for i = 1 to EnginerList do
1366: LD_ADDR_VAR 0 5
1370: PUSH
1371: DOUBLE
1372: LD_INT 1
1374: DEC
1375: ST_TO_ADDR
1376: LD_VAR 0 2
1380: PUSH
1381: FOR_TO
1382: IFFALSE 1422
// begin if not HasTask ( EnginerList [ i ] ) and not IsInUnit ( EnginerList [ i ] ) then
1384: LD_VAR 0 2
1388: PUSH
1389: LD_VAR 0 5
1393: ARRAY
1394: PPUSH
1395: CALL_OW 314
1399: NOT
1400: PUSH
1401: LD_VAR 0 2
1405: PUSH
1406: LD_VAR 0 5
1410: ARRAY
1411: PPUSH
1412: CALL_OW 310
1416: NOT
1417: AND
1418: IFFALSE 1420
// end ;
1420: GO 1381
1422: POP
1423: POP
// end ; end ;
1424: PPOPN 5
1426: END
