GAMEINIT
  MUSIC
    WAV 1 1 AmBojA
    WAV 1 1 AmBojB
    WAV 1 1 AmBojC
    WAV 1 2 AmPriA
    WAV 1 2 AmPriB
    WAV 1 2 AmPriC
    WAV 1 2 AmPriD
    WAV 1 2 AmPriE
    WAV 1 2 AmPriF
    WAV 1 2 AmPriG
    WAV 1 2 AmPriH
    WAV 1 3 AmPruA
    WAV 1 3 AmPruB
    WAV 1 3 AmPruC
    WAV 1 4 AmVicA
    WAV 1 4 AmVicB
    WAV 4 1 ArBojA
    WAV 4 1 ArBojB
    WAV 4 1 ArBojC
    WAV 4 2 ArPriA
    WAV 4 2 ArPriB
    WAV 4 2 ArPriC
    WAV 4 3 ArPruA
    WAV 4 3 ArPruB
    WAV 4 3 ArPruC
    WAV 4 3 ArPruD
    WAV 4 4 ArVicA
    WAV 4 4 ArVicB
    WAV 5 5 Menu
    WAV 2 1 ArBojA
    WAV 2 1 ArBojB
    WAV 2 1 ArBojC
    WAV 2 2 MePriA
    WAV 2 2 MePriB
    WAV 2 2 MePriC
    WAV 2 2 MePriD
    WAV 2 2 MePriE
    WAV 2 2 ArPriA
    WAV 2 2 ArPriB
    WAV 2 2 ArPriC
    WAV 2 3 MePruA
    WAV 2 3 MePruB
    WAV 2 3 MePruC
    WAV 2 3 MePruD
    WAV 2 3 ArPruA
    WAV 2 3 ArPruB
    WAV 2 3 ArPruC
    WAV 2 3 ArPruD
    WAV 2 4 MeVicA
    WAV 2 4 MeVicB
    WAV 3 1 RuBojA
    WAV 3 1 RuBojB
    WAV 3 2 RuPriA
    WAV 3 2 RuPriB
    WAV 3 2 RuPriC
    WAV 3 3 RuPruA
    WAV 3 3 RuPruB
    WAV 3 3 RuPruC
    WAV 3 3 RuPruD
    WAV 3 4 RuVicA
    WAV 3 4 RuVicB
    WAV 3 4 RuVicC
    WAV 3 5 RuInt
  END_OF_MUSIC
END_OF_GAMEINIT
{ WAV <side> <class> <name> }
{ side: 0 - any, 1 - Amer, 2 - ArMerc, 3 - Rus, 4 - ArNobl, 5 - other }
{ class: 0 -  auto, 1 - combat, 2 - preparation, 3 - recon, 4 - victory, 5 - menu }
{ name: string }
            