GAMEINIT
  PEOPLE
    HUMAN_LABEL "E(&Human)C(&lovk)"
    NAME_LABEL "E(Name)C(Jmno)"
    DESCRIPTION_LABEL "E(Description)C(Popis)"
    SIGHT 10
    COLORS
      COLORS_LABEL "E(Colors)C(Barvy)"
      COLOR 1
        NAME "E(Skin)C(Ke)"
      COLOR 2
        NAME "E(Hair)C(Vlasy)"
    END_OF_COLORS
    GENDERS
      GENDER_LABEL "E(Gender)C(Pohlav)"
      GENDER 1
        NAME "E(Male)C(Mu)"
        SYMBOL m
      GENDER 2
        NAME "E(Female)C(ena)"
        SYMBOL f
    END_OF_GENDERS
    ATTRIBUTES
      ATTRIBUTES_LABEL "E(Attributes)C(Vlastnosti)"
      ATTRIBUTE 1
        NAME "E(Strength)C(Sla)"
      ATTRIBUTE 2
        NAME "E(Speed)C(Rychlost)"
    END_OF_ATTRIBUTES
    SKILLS
      SKILLS_LABEL "E(Skills)C(Dovednosti)"
      SKILL 1
        NAME "E(Combat)C(Bojov)"
      SKILL 2
        NAME "E(Engineering)C(Stavitelsk)"
      SKILL 3
        NAME "E(Mechanical)C(Mechanick)"
      SKILL 4
        NAME "E(Scientistic)C(Vdeck)"
    END_OF_SKILLS
    CLASSES
      CLASS_LABEL "E(Occupation)C(Povoln)"
      CLASS 1 
        NAME "E(Soldier)C(Vojk)"
        CLASS_TYPE 1 
        ARMOR_BONUS 2 5
        SYMBOLS
          u-m-sol
          u-f-sol
          a-m-sol
          a-f-sol
          r-m-sol
          r-f-sol
        FALL_DIRECTIONS
           0 
           5 
           5 
           1 
           0 
           2 
        ANIM_COUNT 86 
        SOUND_NAME machineGun
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  8 
          FREQUENCY  30  45 
          DAMAGE 18 14 4
          EFF 18 14 4
          ANIM  1  1  2 
        END_OF_ATTACK
      CLASS 2 
        NAME "E(Engineer)C(Dlnk)"
        CLASS_TYPE 2 
        SYMBOLS
          u-m-eng
          u-f-eng
          a-m-eng
          a-f-eng
          r-m-eng
          r-f-eng
        FALL_DIRECTIONS
           4 
           3 
           3 
           4 
           4 
           4 
        ANIM_COUNT 62 
        SOUND_NAME pistol
        SOUND_CYCLE 0
        ATTACKS 2 
        ATTACK 1 
          MINMAX_RANGE  1  6 
          FREQUENCY  40  10 
          DAMAGE 80 50 20
          EFF 16 10 4
          ANIM  1  5  1 
        END_OF_ATTACK
        ATTACK 2 
          MINMAX_RANGE  1  1 
          FREQUENCY  1  30 
          DAMAGE 0 0 155
          EFF 0 0 50
          ANIM  1  26  1 
        END_OF_ATTACK
      CLASS 3 
        NAME "E(Mechanic)C(Mechanik)"
        CLASS_TYPE 3 
        SYMBOLS
          u-m-mech
          u-f-mech
          a-m-mech
          a-f-mech
          r-m-mech
          r-f-mech
        FALL_DIRECTIONS
           1 
           3 
           5 
           1 
           3 
           3 
        ANIM_COUNT 52 
        SOUND_NAME pistol
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  6 
          FREQUENCY  40  10 
          DAMAGE 80 50 20
          EFF 16 10 4
          ANIM  1  5  1 
        END_OF_ATTACK
      CLASS 4 
        NAME "E(Scientist)C(Vdec)"
        CLASS_TYPE 4 
        SYMBOLS
          u-m-sc
          u-f-sc
          a-m-sc
          a-f-sc
          r-m-sc
          r-f-sc
        FALL_DIRECTIONS
           3 
           4 
           0 
           0 
           4 
           3 
        ANIM_COUNT 46 
        SOUND_NAME pistol
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  6 
          FREQUENCY  40  10 
          DAMAGE 80 50 20
          EFF 16 10 4
          ANIM  1  5  1 
        END_OF_ATTACK
      CLASS 5 
        NAME "E(Sniper)C(Ostelova)"
        CLASS_TYPE 1 
        SIGHT_BONUS 1 4
        SYMBOLS
          u-m-snip
          u-f-snip
          a-m-snip
          a-f-snip
          r-m-snip
          r-f-snip
        FALL_DIRECTIONS
           3 
           6 
           3 
           6 
           3 
           6 
        ANIM_COUNT 38 
        SOUND_NAME sniper
        SOUND_CYCLE 0
        ATTACKS 2 
        ATTACK 1 
          MINMAX_RANGE  2  14 
          FREQUENCY  60  60 
          DAMAGE 360 48 24
          EFF 30 4 2
          ANIM  1  3  1 
        END_OF_ATTACK
        ATTACK 2 
          MINMAX_RANGE  2  14 
          FREQUENCY  60  60 
          DAMAGE 360 0 0
          EFF 30 0 0
          ANIM  1  3  1 
        END_OF_ATTACK
      CLASS 8 
        NAME "E(Mortar operator)C(Minometk)"
        CLASS_TYPE 1 
        ARMOR_BONUS 2 5
        SPEED_BONUS 4 -2
        SYMBOLS
          u-m-mor
          u-f-mor
          a-m-mor
          a-f-mor
          r-m-mor
          r-f-mor
        FALL_DIRECTIONS
           0 
           1 
           0 
           1 
           0 
           1 
        ANIM_COUNT 31 
        SOUND_NAME Minomet
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  7  15 
          FREQUENCY  1  74 
          DAMAGE 600 240 120
          EFF 16 16 16
          ANIM  1  6  5 
        END_OF_ATTACK
      CLASS 9 
        NAME "E(Bazooka)C(Bazuker)"
        CLASS_TYPE 1 
        ARMOR_BONUS 3 10
        SPEED_BONUS 5 -3
        SYMBOLS
          u-m-baz
          u-f-baz
          a-m-baz
          a-f-baz
          r-m-baz
          r-f-baz
        FALL_DIRECTIONS
           2 
           1 
           2 
           1 
           2 
           1 
        ANIM_COUNT 35 
        SOUND_NAME bazuka
        SOUND_CYCLE 0
        ATTACKS 3 
        ATTACK 1 
          MINMAX_RANGE  4  13 
          FREQUENCY  1  99 
          DAMAGE 333 312 250
          EFF 10 25 25
          ANIM  1  4  3 
        END_OF_ATTACK
        ATTACK 2 
          MINMAX_RANGE  4  13 
          FREQUENCY  1  99 
          DAMAGE 0 0 0
          EFF 0 0 0
          ANIM  1  15  3 
        END_OF_ATTACK
        ATTACK 3 
          MINMAX_RANGE  4  13 
          FREQUENCY  1  99 
          DAMAGE 0 0 0
          EFF 0 0 0
          ANIM  1  16  3 
        END_OF_ATTACK
      CLASS 11 
        NAME "E(Desert warrior)C(Poutn bojovnk)"
        CLASS_TYPE 5 
        SPEED_BONUS 6 3
        NATION Arabian
        SYMBOLS
          a-princ
          a-princ
        FALL_DIRECTIONS
           6 
           6 
        ANIM_COUNT 156 
        SOUND_NAME Sword
        SOUND_CYCLE 0
        ATTACKS 2 
        ATTACK 1 
          MINMAX_RANGE  1  1 
          FREQUENCY  1  40 
          DAMAGE 492 164 82
          EFF 30 10 5
          ANIM  1  11  1 
        END_OF_ATTACK
        ATTACK 2 
          MINMAX_RANGE  2  8 
          FREQUENCY  40  10 
          DAMAGE 100 50 25
          EFF 20 10 5
          ANIM  1  5  1 
        END_OF_ATTACK
      CLASS 12 
        NAME "E(Wild Apeman)C(Divok opik)"
        CLASS_TYPE 6 
        NATION Nature
        SYMBOLS
          n-origin
          n-origin
        FALL_DIRECTIONS
           3 
           3 
        ANIM_COUNT 151 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  1 
          FREQUENCY  1  20 
          DAMAGE 92 34 59
          EFF 11 4 7
          ANIM  1  11  1 
        END_OF_ATTACK
      CLASS 15 
        NAME "E(Soldier Apeman)C(Opik vojk)"
        CLASS_TYPE 6 
        NATION Nature
        SYMBOLS
          n-origin
          n-origin
        FALL_DIRECTIONS
           3 
           3 
        ANIM_COUNT 151 
        SOUND_NAME machineGun
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  8 
          FREQUENCY  30  45 
          DAMAGE 18 14 4
          EFF 18 14 4
          ANIM  1  1  2 
        END_OF_ATTACK
      CLASS 16 
        NAME "E(Engineer Apeman)C(Opik dlnk)"
        CLASS_TYPE 6 
        NATION Nature
        SYMBOLS
          n-origin
          n-origin
        FALL_DIRECTIONS
           3 
           3 
        ANIM_COUNT 151 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  1 
          FREQUENCY  1  20 
          DAMAGE 92 34 59
          EFF 11 4 7
          ANIM  1  11  1 
        END_OF_ATTACK
      CLASS 17 
        NAME "E(Kamikaze Apeman)C(Opik kamikaze)"
        CLASS_TYPE 6 
        ARMOR_BONUS 2 5
        NATION Nature
        SYMBOLS
          n-origin
          n-origin
        FALL_DIRECTIONS
           3 
           3 
        ANIM_COUNT 151 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  0  1 
          FREQUENCY  1  100 
          DAMAGE 2020 758 673
          EFF 200 300 400
          ANIM  1  19  1 
        END_OF_ATTACK
      CLASS 13 
        NAME "E(Baggie)C(Vakomy)"
        CLASS_TYPE 7 
        ARMOR_BONUS 7 -5
        NATION Nature
        SYMBOLS
          n-vakomys
          n-vakomys
        FALL_DIRECTIONS
           6 
           6 
        ANIM_COUNT 37 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 0 
      CLASS 14 
        NAME "E(Sabre-tooth tiger)C(avlozub tygr)"
        CLASS_TYPE 8 
        SPEED_BONUS 8 5
        NATION Nature
        SYMBOLS
          n-tiger
          n-tiger
        FALL_DIRECTIONS
           6 
           6 
        ANIM_COUNT 87 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 1 
        ATTACK 1 
          MINMAX_RANGE  1  1 
          FREQUENCY  1  20 
          DAMAGE 210 67 67
          EFF 25 8 8
          ANIM  1  11  1 
        END_OF_ATTACK
      CLASS 18 
        NAME "E(Phororhacos)C(Phororhacos)"
        CLASS_TYPE 7 
        ARMOR_BONUS 7 -5
        NATION Nature
        SYMBOLS
          n-phororhacos
          n-phororhacos
        FALL_DIRECTIONS
           0 
           0 
        ANIM_COUNT 40 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 0 
      CLASS 19 
        NAME "E(Frog)C(ba)"
        CLASS_TYPE 7 
        ARMOR_BONUS 7 -5
        NATION Nature
        SYMBOLS
          n-frog
          n-frog
        FALL_DIRECTIONS
           0 
           0 
        ANIM_COUNT 32 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 0 
      CLASS 20 
        NAME "E(Fish)C(Ryba)"
        CLASS_TYPE 7 
        ARMOR_BONUS 7 -5
        NATION Nature
        SYMBOLS
          n-fish
          n-fish
        FALL_DIRECTIONS
           6 
           6 
        ANIM_COUNT 37 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 0 
      CLASS 21 
        NAME "E(Eohippus)C(Prak)"
        CLASS_TYPE 7 
        SPEED_BONUS 8 5
        NATION Nature
        SYMBOLS
          n-prakun
          n-prakun
        FALL_DIRECTIONS
           6 
           6 
        ANIM_COUNT 84 
        SOUND_NAME none
        SOUND_CYCLE 0
        ATTACKS 0 
    END_OF_CLASSES
  END_OF_PEOPLE
END_OF_GAMEINIT
