// starting begin InGameOn ;
   0: CALL_OW 8
// ComTurnXY ( ivan , 71 , 32 ) ;
   4: LD_INT 1
   6: PPUSH
   7: LD_INT 71
   9: PPUSH
  10: LD_INT 32
  12: PPUSH
  13: CALL_OW 118
// ComTurnXY ( michail , 71 , 33 ) ;
  17: LD_INT 2
  19: PPUSH
  20: LD_INT 71
  22: PPUSH
  23: LD_INT 33
  25: PPUSH
  26: CALL_OW 118
// CenterOnUnits ( ivan ) ;
  30: LD_INT 1
  32: PPUSH
  33: CALL_OW 85
// Wait ( 0 0$1 ) ;
  37: LD_INT 35
  39: PPUSH
  40: CALL_OW 67
// DialogueOn ;
  44: CALL_OW 6
// Say ( ivan , I1-1 ) ;
  48: LD_INT 1
  50: PPUSH
  51: LD_STRING I1-1
  53: PPUSH
  54: CALL_OW 88
// Say ( michail , M1-1 ) ;
  58: LD_INT 2
  60: PPUSH
  61: LD_STRING M1-1
  63: PPUSH
  64: CALL_OW 88
// Say ( ivan , I1-2 ) ;
  68: LD_INT 1
  70: PPUSH
  71: LD_STRING I1-2
  73: PPUSH
  74: CALL_OW 88
// DialogueOff ;
  78: CALL_OW 7
// ComEnterUnit ( ivan , eon ) ;
  82: LD_INT 1
  84: PPUSH
  85: LD_INT 3
  87: PPUSH
  88: CALL_OW 120
// Wait ( 0 0$6 ) ;
  92: LD_INT 210
  94: PPUSH
  95: CALL_OW 67
// DialogueOn ;
  99: CALL_OW 6
// Say ( michail , M1-2 ) ;
 103: LD_INT 2
 105: PPUSH
 106: LD_STRING M1-2
 108: PPUSH
 109: CALL_OW 88
// DialogueOff ;
 113: CALL_OW 7
// ComEnterUnit ( michail , eon ) ;
 117: LD_INT 2
 119: PPUSH
 120: LD_INT 3
 122: PPUSH
 123: CALL_OW 120
// Wait ( 0 0$6 ) ;
 127: LD_INT 210
 129: PPUSH
 130: CALL_OW 67
// InGameOff ;
 134: CALL_OW 9
// ChangeMap ( 1 , %_cont ) ;
 138: LD_STRING 1
 140: PPUSH
 141: LD_STRING %_cont
 143: PPUSH
 144: CALL_OW 340
// end ;
 148: END
